Showing posts with label Nintendo Wii. Show all posts
Showing posts with label Nintendo Wii. Show all posts

Wii are the people

If you have recovered from the aftermath of Black Friday, perhaps you are contemplating enjoying your new Nintendo Wii. If not, perhaps you can still pick up one and start working out on Christmas Day. What a sensation! Where else can you find an array of arcade style gaming that also rivals the President's Challenge on Physical Fitness. Wii is physical. As a matter of fact, Dr. Josh Trout, Professor of Kinesiology at California State University Chico, who specializes in video game technology and exercise movement supports games such as Wii in industry news at Gamasutra.com:


"Exertainment and home video consoles are the wave of the future...Exergaming can provided excellent health benefits, but so can a Stairmaster, lifecycle or treadmill, if you do it. If a person has chosen a sedentary lifestyle, there is not much a new technology is going to do for them. On that note, exergaming and exertainment, is an excellent way for getting kids hooked on physical activity, producing good exercise habits that can last a lifetime."

For a mere $250 Wii systems come equipped with a Wiimote(remote control) and a Nunchuk addon (for two handed games like Wii boxing) and Wii Sports Bundle. Games such as Wii Golf, Wii Bowling and Wii Baseball are included in Wii Sports Bundle. Games participation must be executed in proper form. Yes you need to swing like Phillies' Albert Pujols. Wii is also backward compatible with Gamecube and plays standard Nintendo games.
Six year old Ceyana Kane is the Wii champion in her house. Ceyana can strike out anyone in the house in Wii bowling. Let her get behind the boxing gloves and Ceyana will floor her virtual opponent in a heartbeat, with polish. Mom, Rhonda, is thrilled to have Ceyana entertain herself for hours, getting a healthy physical workout and managing the games herself, while Rhonda gets in some serious study in her paralegal courses, undisturbed.




Nintendo wants to sell 4 million Wii by the New Year and Wii gets my vote for a healthy investment with benefits. I've not been a fan of playing video games before but with Nintendo's new take, Wii really is about people. After seeing this first hand, I cannot wait to get my hands on Wii. I'm off to the mall to see if there ARE any left in the aftermath of Black Friday.

Nintendo Wii Sqweeze controller coming in 2009

When it comes to casual gaming there is one games console that’s miles ahead of all the others, and that’s the Nintendo Wii.

The Wii Fit has brought people onto the Nintendo Wii that may never of owned an Xbox 360 or Sony PS3, and there are many more accessories on the way to the Wii.

This is one such example, the Nintendo Wii Sqweeze controller. The controller will not be available to 2009, and InterAction Laboratories had this device on show at Games For Health 2008.
The Wii Sqweeze brings exergaming to the upper body in the form of near-isometric movements the rubber handles allow for shoulder abduction and adduction (Max Range of Motion-ROM ~2-3 inches).

On the device I tried, they hacked the Wii and were running it via USB on a PC. However, I’m told that it will be a fully operational Wii controller by its 2009 launch. To start playing the demo-games IA Labs designed, each player self-calibrates the device by squeezing 50% of your maximum.

Pensioners say no to bowls but yes to Nintendo Wii

Looks like the pensioners are here to battle it out with the younger generation and fair play to them, pensioners and teenagers love the Nintendo Wii because is mimics real life motion plus it keeps you active.

Well whilst visiting Times Online they have some interesting news that we thought you show read, pensioners are basically saying no to bowls and yes to Nintendo Wii, they talk about Doris who is 91 who loves playing Nintendo Wii games.

In a small town in Tenbury Wells, near Leominster in Herefordshire pensioners attend the Age Concern afternoon in a Scout hut where normally it used to be tea and biscuits, but now they have this gaming console. The pensioners play the games under the watchful eyes of a couple of teenagers (Brave they must be).

So it looks like gaming consoles are not just for the young but indeed for the older generation too, maybe we should all have a teenager versus pensioners gaming contest.
View a vast selection of Exergaming & Exerlearning products at www.exergamefitness.com

Are Wii Getting Into Shape Yet?

Are Wii Getting Into Shape Yet?

"Get out of the basement! It's a beautiful day outside and you're cooped up staring at your video games! Go play outside!"

I'm sure this, or something like it, is the most often uttered phrase by moms on summer days. I heard it so often in my youth that I started to barely hear what was said before my automatic response of "just let me finish this level so I can save" was past my lips. Moms have been battling their kids battling space aliens since the Atari 2600 first hit mainstream Western Civilization way back in 82. And kids have always loved them.But are video games an unhealthy past time for kids? I have to admit, I'm still somewhat of a gamer myself, though not nearly to the extent of what I was in years gone by. As such, I'm a little biased on the subject. The way I see it, I'd rather have my kids playing interactive games that test hand-eye coordination, expand spatial perception skills and have them solve puzzles - in other words, use their heads - than sit like passive vegetables in front of the TV. Plus, at least gaming is more likely to bring a little counter-culture into their lives as opposed to the mono-cultural wasteland of commercials, fluff sitcoms and reality programming. But I digress.

The biggest complaint heard about video games, other than the inappropriate nature of some of the content, is that it keeps kids from a)being outside and b) exercising. Although, if we compare video games to television they're really on an even keel. But video games may be pulling ahead in acceptable after-school/work activity, especially now that the Nintendo Wii has introduced "Wii Fitness", a game in which the player actually exercises as part of the game. With a special peripheral, the game actually measures your weight and, by entering your height, the game measures your body mass index and gives you a rank known as "Wii Fitness Age". Players can track their progress in the many activities including yoga, strength training, aerobics and balance games.

Wii Fit is another in a recent line of games in which players are, more and more, expected to actively participate with whole body movements rather than simple thumb twitches on buttons. One of the more notable of these games is Dance Dance Revolution in which players dance by touching their feet to an appropriate foot pad in time to music. A study done in 2007 showed that playing Dance Dance Revolution burned as many calories as strenuous exercise. The game Wii Sports which was initially released with the Nintendo Wii has also been reported to be a good workout with people reporting weight loss anywhere from 10 to 50 pounds.

Could the active video game be the new trend in home entertainment, leaving the first-person shooter or role playing adventure to the annals of video game history? Is the stereotypical gamer, pasty-faced and overweight with a bad case of carpal tunnel, going to be replaced by a new, buff gamer athlete? Probably not. The best selling games on the market still tend to be the "shoot the alien" or "become the mob boss" type game. But none the less this trend in physical gaming is a positive turn. We may see our kids finding a new appreciation for testing the limits of their whole bodies rather than just the limits of their thumbs.

Keep in mind that these games are not intended to be used instead of regular exercise. The makers of the games themselves state that playing their games shouldn't be used as a replacement for a normal exercise routine, and I have to say that I agree. Although we may see a new trend toward healthy gaming, you still need to get out of the house, play sports, go for a walk, a cycle or a swim and interact with people face to face. At the very least, as your mom always told you, you still need to get out of the basement and see the sun.


The Healthy Foodie is Doug DiPasquale, Holistic Nutritionist and trained chef, living in Toronto. You can email him with questions at dugdeep@gmail.com.

Will Nintendo Help Reduce Childhood Obesity?

Video games are often cited as contributing to the increase in childhood obesity but that may be changing - at least a little bit. Kids who play a lot of video games have traditionally spent a lot of time sitting and being inactive in front of a glowing screen. With the new trend in "exergaming" players have to be physically active to play the video games (http://www.localnewswatch.com/jordanfalls/stories/index.php?action=fullnews&id=66806). This is different from sending kids outside to play but it is still active plying. The trend in exergaming seems to have started with Dance Dance Revolution where players dance to music on a special game mat. However, it has been taken to a new level by Nintendo with its new Wii system which has controllers that requires whole body movement by the player to paly the games. The Wii has elicited differing opinions amount obesity experts and among children and their parents. Some argue that anything that makes video games more attractive will not help the obesity problem, but others argue that moving about while playing video games is a great way to increase physical activity. It would be better if kids learned about the joys of exercise and being physically active outdoors, but we have not done very well in doing that. I am personally open to using exergaming to help with the problem of childhood obesity. I am happy that researchers are beginning to study the impact of exergaming on body weight of kids and this will help us learn more about its impact. My own opinion is that we should embrace exergaming as one way to increase physical activity. I give Nintendo a lot of credit for developing this game system. If children are spending a lot of time playing video games and if we have not been successful in reducing the time they spend playing games, lets embrace this new type of gaming. Now I would be disappointed if we did not also work to increase physical activity in other ways (such as going outside to play), but we have an urgent need to get our kids more active and this seems to me to be one way to do it now. Video games have traditionally appealed to body and it is also interesting that adults and girls are playing the Wii. Exergaming is here to stay and let's figure out how to make this a positive for childhood obesity. Cudos to Nintendo for showing how they can be part of the solution to the obesity epidemic.

The Power of Wii: Getting in Shape with Video Games


What if you could turn video games, criticized for everything from their obsessive hold on users to their purported role in childhood obesity to their misogynist elements, into something, well, healthy? That's the idea behind "exergaming": physically interactive video games, controllers, and systems that aim to get your heart rate up without making you feel like you're doing penance. This whole emerging discipline is about to get a big bump with the release next week of Nintendo's Wii Fit, which is already flying off the shelves in Asia and Europe and is likely to be in short supply here, too.

Gaming sites and reviewers are weighing in; here's what the New York Times testers had to say, here's how the Wall Street Journal liked the system, and here's how CNET reviewed the game. (Another blogger has a review based on a month of use in Japan.)

Wii Fit consists of a $90 balance board that's combined with the original Wii console to let users progress through a series of activities that include simple yoga positions, hula-hooping, and ski-jumping. The original Wii wasn't specifically intended to give users a good workout, but some people have reported sore muscles and joints, and at least one doctor has self-diagnosed a condition he dubbed Wiitis. Regular old Wii involves movement to play virtual sports like bowling and tennis, but technique often triumphs over physical effort.

Wii Fit is not the first exergame; EyeToy, a camera add-on to the PlayStation 2, has a series of fitness-oriented games. And before that, there was Dance Dance Revolution, the game that got kids hopping enthusiastically in the arcade and then in front of their home TV sets—and even, in some places, in P.E. class. But DDR was created as an entertaining game. Then people noticed it also worked up a sweat. Now, interest in exergaming is growing, given the potential to get both kids and adults off their ever-expanding butts. It was one of four major trends discussed at the national Games for Health conference, held in Baltimore earlier this month, and researchers are trying to figure out how best to assess and design these games.

Academics have already studied some of the older games. Researchers at the Mayo Clinic concluded in 2006 that kids who traded passive video games for EyeToy games and Dance Dance Revolution became three times as active. Another study, published last year in Pediatric Exercise Science, found that in kids, the exertion from playing the more active games is comparable to skipping, jogging, brisk walking, and climbing stairs. (It's unclear whether users will burn off less energy as they get better, and more efficient, at the games.) Earlier this year, researchers reported in the International Journal of Behavioral Nutrition and Physical Activity that a group of 10 kids randomly assigned to get an active video game setup added to their PlayStation 2 spent less time on all kinds of video games and more time being physically active than a control group that had only the conventional console.

The games that are more likely to burn calories involve the larger muscle groups in the legs, not just arm movements, says Alasdair Thin, a physiology researcher at Heriot-Watt University in Edinburgh who looks at exergames. That's likely why Dance Dance Revolution has come out ahead in studies comparing it with the EyeToy, which doesn't involve vigorous leg movements in many of its games (one exception: EyeToy Kinetic, a personal-training program).

In the future, we need to "tease out what aspects of the games are beneficial," says Stephen Yang, co-director of the Physical Activity Research Laboratory at the State University of New York -Cortland. (He also has an exergaming blog.) The more chances players have to make changes and decisions—to customize the game, to some extent—the more likely people are to stick with it, says Yang. Increased feedback from a game system, in the form of tips or heart rate information, helps keep users hooked, he adds. So does a system that allows players to compete or collaborate with others.

Researchers say the games aren't likely to be suited to everyone, or to replace other sports or activities. But they may be a gateway for people who aren't already moving on a regular basis, especially exercise novices who are more comfortable being active at home than in a more public place like a gym. Users of Dance Dance Revolution say their primary reason for playing is for fun, says Debra Lieberman, director of Health Games Research, a program funded by the Robert Wood Johnson Foundation that examines how active games can improve health. People find it easier to stick to an exercise program when doesn't feel like work.

When you look at the stats on obesity and nutrition, especially among kids and teens, "obviously, we've failed," says Yang. "We've got to right the ship, to bring back play, free time, and games."