Showing posts with label games for Health. Show all posts
Showing posts with label games for Health. Show all posts

'Games For Health' - Four major trends emerging

Story Updated: May 8, 2008
BALTIMORE and WASHINGTON -- Four major emerging trends -- exergaming kicks into high gear, video games go to rehab and therapy, major health care providers arrive on the scene, and the rise of video games for first responders and medical professionals -- were highlighted during a telenews event conducted by organizers of the Games for Health national conference at the Baltimore Convention Center.

Two of the major Exergame distribution companies in the USA called Exergame Fitness and Motion Kids both displayed one of the most exciting products called the Lightspace Play. The Lightspace was one of many featured products that are carving out a path to end the growing Childhood Obesity epidemic.

Drawing on 60 planned presentations by 75 speakers, Games for Health conference highlights trends including:

-- Video games go to rehab and therapy. In a Games for Health conference highlight, a version of the popular video game Guitar Hero will be unveiled that is designed to aid arm amputee rehabilitation ... Red Hill Studios will present its findings about the use of PDWii to aid balance and mobility in Parkinson's patients. PDWii is currently being developed by Red Hill Studios and the UCSF School of Nursing, with funding by the NIH. Quantifiable results are being used to track patient progress and are being integrated into the patient's overall regime. Results will be used to benefit further innovations in the field of games for health ... For younger patients, there is Ditto, a "multi-modal distraction device" designed to control pain and stress among patients undergoing burn and orthopedic medical procedures.

-- Exergaming kicks into high gear. One Games For Health panel will explore how exergaming in gyms and other settings can be used to combine physical activity and fun. Another presentation will focus on "Zyked" - a set of online and mobile services designed to be for working out what Xbox Live! is for videogames. Zyked's creator Tom Soderlund will present the basics behind Zyked and report on how the first batch of user tests are going. Soderlund will also present how Zyked intends to work with a multitude of portable devices including digital music players, digital athletic gear and mobile phone platforms. Dr. Alasdair Thin of Heriot-Watt University, Edinburgh, Scotland, will outline in "Go for the Burn: Designing Body-Movement Controlled Video Games to Maximise Energy Expenditure" his thoughts about how to future exergame design should work to ensure maximum health benefits.

-- Major health care providers arrive on the scene. For the first time ever, a major U.S. health care insurance company, Humana, is a primary sponsor of the Games for Health conference. The sponsorship reflects the medical community's increasing interest in the potential of games. Representatives from several of the largest health insurance plan providers in the United States will convene in a plenary session at the conference to detail the game-related efforts they've launched to date and their view about what is needed for the future to use games and games technology to solve critical problems in health they and others are facing ... Another new development: the K.I.C.K. (Kid's Interactive Creation Kiosk) is a touch screen system and software activity package developed with young children in mind. Initial design of the system was focused on hospital waiting rooms and other similar healthcare settings. Developed by a team of graduate students at Carnegie Mellon's Entertainment Technology Center, the project was originally titled "Project ER" and aimed to lower stress for 60,000 children who visited Pittsburgh Medical Centers ER each year. During the test run, the project gathered considerable research on how to deploy such systems in healthcare settings and will share this knowledge during a case presentation of the K.I.C.K. system. In order to see games for health play a greater role in settings where healthcare is delivered, significant hardware and software delivery problems need to be solved.

-- The rise of games for first responders and medical professionals. Conference attendees will have an opportunity to play with 3DiTeams. Funded by the U.S. Army Telemedicine and Advanced Technology Research Center (TATRC), 3DiTeams was developed by Virtual Heroes with Duke University's Human Simulation and Patient Safety Center, and lets people interact with a fully 3D simulation of emergency health care environments ... Medical Cyberworlds is a startup in the process of creating an online multiplayer game to train doctors to communicate more effectively with their patients. Dr. Fred Kron, the founder and CEO of the company and Noah Falstein, the lead designer will present an update at the conference on the state of the project and discuss the challenging process of encouraging effective collaboration between physicians, academics, and game developers.

Please visit Exergame Fitness or Motion Kids online websites to learn about Exergaming.

Games For Health Conference Reveals 2008 Specifics

April 28, 2008


The Games for Health Conference has announced full details on the line-up for its 2008 conference, to be held May 8th and 9th, 2008, at the Baltimore Convention Center in Baltimore,
MD.

USA Exergaming distributors Exergame Fitness and Motion Kids will be attending the Games 4 Health conference and showcasing one of the most exciting products in 2008 called the Lightspace Play developed by Lightspace Corp. Lightspace Corp, Motion Kids & Exergame Fitness have partnered up to bring the Exergaming community one of the most in demand products out today. The Lightspace Play will be available for everyone to try out and to see just what this amazing interactive piece can do for your facility.

For more information on the Lightspace Play Floor and Lightspace Play Wall please call 866.245.3036

or visit www.exergamefitness.com or www.motionkids.com.

More than 300 attendees are expected to participate in over 60 sessions held by an international collection of 75 speakers - the full line-up is now available on the website.

The Games for Health Project, which has produced the conference the past four years, has posted its agenda for the three-day event (pre-conference workshops on virtual worlds and health will be held on May 7th), revealing a diverse selection of meetings covering “the intersection of next-generation game technologies, health, and health care.”

"This conference provides a forum for collaborations to emerge between the video game industry and the health and health care industry," said Chinwe Onyekere, RWJF program officer. "Through these exchanges, we hope attendees will continue to explore how the power of video games can help to solve complex health challenges."